Enemy1 = Enemy.extend ({

	init: function(context, imagePath) {

		this._super(context, imagePath);

		this.scale = 1.0;
		this.curentPositionEnemy = [400, 365];
	},
	
	initEnemy: function() {
		this.walkEnemy();
	
		return [(this.scale * this.curentPositionEnemy[0]), (this.scale * this.curentPositionEnemy[1]), 
		        (this.scale *(this.curentPositionEnemy[0] + 100 - 45)), (this.scale *(this.curentPositionEnemy[1] +  154 - 90))];
}
});



